In the 25 years or so I’ve been playing games, never once have I encountered an earnest conversation about what a game means. You see every other sort of discussion — people talking about how a game ...
I’ve thought about Braid a lot since its original release in 2008 on the Xbox 360. At least for me, it signaled the beginning of indie games going mainstream. This humble, short 2D platformer was ...
Luke Dammann is a writer from the United States of America. Playing video games since before he can remember, writing about the next Halo or Call of Duty title comes naturally to Luke, who is always ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. Then, just because Blow could, he's adding developer commentary to the entire game, and not just a simple ...
Indie game developer and publisher Thekla Inc. announced they have pushed back the release of Braid, Anniversary Edition to next month. There wasn't an explanation given for the push, but we assume is ...
Back when Braid was originally being developed, with its launch platform being the Xbox 360, 720p seemed like a pretty high resolution. Neither the Xbox 360 nor the PlayStation 3 could render most ...
GameSpot may get a commission from retail offers. Braid Anniversary Edition was announced during PlayStation's State of Play event with a trailer showing off the remastered artwork and brand-new ...
Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid, has begun hiring a team to develop his first VR game. Now years after his 3D puzzler followup, The Witness (2016), ...
Successful indie game developer, Jonathan Blow, best known for developing the downloadable title Braid, has expressed his opinion on social games like Farmville and Ravenwood Fair. The verdict?
This is perhaps the nineteenth time I've started writing this review. If this were a montage in an old movie, this is the point we'd cut to the bin next to my desk, overflowing with crumpled balls of ...