Until just a couple of weeks ago, Autodesk’s Arnold Renderer had been designed entirely around rendering to the CPU, and as we’ve seen in previous performance reports, it scales well across the stack.
Over the past year or so, we have received a good number of request from the (semi) professional end-users out there that would like to see how GPUs perform in the realm of content creation. Obviously ...
During its life leading up to KeyShot 9, Luxion’s popular design and rendering tool revolved its computation around the CPU, relying on the GPU only to push the image to the screen. Things have ...
A new version of 3D creation software Blender has introduced Metal GPU rendering for Mac devices equipped with Apple Silicon chips or AMD graphics cards. The addition of a Metal GPU backend, which was ...
With the announcement of AI and real-time raytracing in games, on next-gen Nvidia Volta graphics cards, you would be forgiven for thinking your current-gen GPU could soon be obsolete. But we're about ...
Controllers Arc Raiders' overpowered aim assist gets stronger at high frame rates, and I feel like I'm cheating when I use it Graphics Cards Nvidia's DLSS 4.5 looks great and all but I'm surprised at ...
The popular open-source 3D software Blender has just been updated to version 3.1, and the update brings important improvements – especially for Mac users. Blender 3.1 now has Metal GPU rendering for ...