I have a 3 layer composite shader that I am working with. I need to adjust the tiling (it tiles to much) on the object it is attached to. I tried using the UVW modifier on the poly but changing the ...
You have seen how you can map materials to objects by generating mapping coordinates (in the case of Primitives, this is built-in) and by applying the UVW Map modifier. You have also seen how to ...
The UVW Map gizmo you saw in the last exercise is a visual representation of the mapping coordinates. Its shape and color are aids in helping you see the bitmap's orientation more clearly. As ...
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