Unity 3D, the increasingly popular WYSIWYG—ish engine for building video games, does a lot of things really well. Helping you build in-game user interfaces? That’s not one of them. At least, not yet.
In the RPG Maker series, users have always been able to develop and use scripts known in the community as “plugins” to expand engine functionalities not available by default. Due to this, many users ...
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