Windows games have mostly been defined by DirectX 12 tools, but a competitive API is coming to PCs running on Intel chips. Intel is releasing graphics drivers that support the Vulkan 1.0 API for chips ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is available for everyone and is as robust and ...
The Khronos Group, an open consortium of leading hardware and software companies, has announced availability of the Vulkan 1.0 royalty-free, open standard API specification. It’s designed to provide ...
AMD has written to HEXUS to celebrate the release of the ratified Vulkan 1.0 specification by the Khronos Group. Just before Xmas we heard that Vulkan 1.0 was going to miss its end of year target but ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
The Raspberry Pi 4, Raspberry Pi 400, and the Compute Module 4 have passed a key test to get Vulkan support, which will eventually give developers better access to the computers' Broadcom VideoCore ...
Graphics Cards 'It is basically DLSS. That’s the way graphics ought to be': Nvidia's Jensen Huang has a clear vision for the future of its gaming GPUs and is going to be all about neural rendering ...
A new era of PC gaming kicked off on Tuesday as the next-generation of open graphics technology arrived with a bang—including graphics drivers and a game you can play today. This morning, the Khronos ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
DirectX 11 has been the dominant API for a significant amount of time and doesn’t really allow for effective scaling across a wide range of hardware configurations. Thankfully, DirectX 12 is a major ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results