For the past couple of years, the metaverse has been gaining prominence, prompting architects to consider its implications for our relationship with the physical environment and how can architecture ...
New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
Virtual reality is not just for video games anymore. It has a very real place in higher education today. By applying virtual reality technology to a wide range of training and educational purposes, ...
Augmented, virtual and extended realities are all trying to allow users to interact with virtual information in ways we are used to in real life.
Virtual reality (VR) offers users deeply immersive experiences, yet concurrently presents a range of challenges in the form of motion sickness and cybersickness. While motion sickness has long been ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...
Map design and the significance of built environments continue to be inherently integral to gameplay within the realm of virtual worlds and video games, specifically in the genre of first-person ...
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